Wednesday, April 10, 2013

Paddy 4.3 Update

Pushed out an update. We had a bug in the Midi assignments for the BCR/BCF and another one in the raw midi assignment, hopefully that's fixed.

As a bonus, I included V1 of the XBox controller interface. It's not documented yet - you have to go to "External Keyboards" to enable it. If you have a wireless controller, you will also need a receiver for the PC. The rest works as usual. I implemented 10 virtual pages that you can switch.

Also, the sticks are semi-analog - if you map a slider on the joystick, no matter with what function, the speed with which the slider moves depends on how far you push the joystick (there are 3 speeds implemented at the moment, hence semi-analog).

3 comments:

  1. oh wow, XBox controller support! Have been using GlovePIE to hook up my controller via midi so far, looking forward to playing with this update now.

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  2. Have fun. It's not well documented yet, and the analog part works so-so.
    How did GlovePIE work for you?

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  3. GlovePIE did the job so far (together with LoopBe1 for virtual midi), and being able to use the XBox controller from a chair to do the inital culling process is immensely helpful.
    All digital/button controls work just fine. Have got reject/flag and 2/3 stars on the X/B A/Y buttons. Image prev/next on the digital bumper buttons, exposure +/- on the triggers. Undo/Redo on back and start. The d-pad does page up/down and left/right so I can move in a 1:1 zoom picture, the sticks (pushing them) toggle zoom and switch grid/zoom.

    What I didn't get to work at all (with the glovePie solution) is hooking up sliders to any of the analog controls, because the joystick always moves back to 0. I assume that's what you are referring to with your semi-analog comment? I'll give it a try in the next week or two, and move the discussion into the forum so others can chime in.

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